package com.tfu.dg.framework;

import com.badlogic.gdx.math.Vector3;

public class Sphere {
	public final Vector3 center = new Vector3();
	public float radius;
	
	public Sphere(float x, float y, float z, float radius) {
		this.center.set(x,y,z);
		this.radius = radius;
	}
}
